Curse Wheel Criteria

I don’t think Perna himself ever defined what realy counts as a successful or failed curse. For this website I will set up my own criteria; you may or may not agree with it, but that’s OK.

SUCCESSFUL CURSE = that team lost that week, period. It may also include one of the following:

  • the loss came in a heartwrenching manner
  • the loss was due to silly or boneheaded mistakes that the team wouldn’t have made any other week
  • a key player gets horribly injured, maybe derailing their entire season
  • some other obvious misfortune occurs

FAILED CURSE = that team won that week, period. To me it doesn’t matter if:

  • any random player gets injured; injuries happen all the time
  • something devastates the team AFTER that week; curses only matter that week only
  • the power of some other curse is mistaken for the Curse Wheel’s evil; there are multiple curses out there, y’know

Again, you may have your own criteria over the minutiae, but I think we can all agree that generally speaking: “loss = successful curse” and “win = failed curse”.

Finally: I’m doing this website for fun. If you want to support someone, go visit Perna’s website Benchwarmers Shop and buy a silly t-shirt. That said, this site has no affiliation with Brandon Perna, nor do I claim any.

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